using System;

namespace HumanElement.Xna
{
    /// <summary>
    /// 
    /// </summary>
    public struct GameManifest
    {
        /// <summary>
        /// Gets or sets the title.
        /// </summary>
        /// <value>The title.</value>
        public string Title { get; set; }

        /// <summary>
        /// Gets or sets the create date.
        /// </summary>
        /// <value>The create date.</value>
        public DateTime CreateDate { get; set; }

        /// <summary>
        /// Gets or sets the release date.
        /// </summary>
        /// <value>The release date.</value>
        public DateTime ReleaseDate { get; set; }

        /// <summary>
        /// Gets or sets the copyright.
        /// </summary>
        /// <value>The copyright.</value>
        public string Copyright { get; set; }

        /// <summary>
        /// Gets or sets the creator.
        /// </summary>
        /// <value>The creator.</value>
        public string Creator { get; set; }

        /// <summary>
        /// Gets or sets the description.
        /// </summary>
        /// <value>The description.</value>
        public string Description { get; set; }

        /// <summary>
        /// Gets or sets the sku.
        /// </summary>
        /// <value>The sku.</value>
        public string Sku { get; set; }

        /// <summary>
        /// Gets or sets the title ID.
        /// </summary>
        /// <value>The title ID.</value>
        public Guid TitleID { get; set; }        
    }
}